Tuesday 6 March 2007

Bibliography

Atkins, B. (2003). The Aesthetics of Iteration: The Plurality of Spectacle in Narrative Video Games. Retrieved on 2nd March 2007 from the World Wide Web: http://uk.geocities.com/barry.atkins3@btopenworld.com/diagra.htm

Cohen, S. (1980). Folk Devils and Moral Panics: The Creation of the Mods and Rockers, 2nd edn., Oxford: Martin Robinson.
Poole, S. (2000). Trigger Happy: Videogames and the Entertainment Revolution, New York: Arcade.

Salen, K. and Zimmerman, E. (2004).The Game Design Reader: A Rules of Play Anthology, Cambridge: MIT Press

Saunders, W. (2000). Family Resemblances: The Life of Games. Retrieved on 2nd February 2007 from the World Wide Web: http://www.gamepuzzles.com/tlog/tlog12.htm

Wittgenstein, L. (1968). Philosophical Investigations, 3rd edn., Oxford: Blackwell

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